Changelog v3.31 (3.31.3301.1) released on Sep. 08, 2020 Newly implemented Substance Painter workflow. Several enhancements and bug fixes. For more details, please see the CC 3.31 Forum. Added: Newly implemented Substance Painter workflow. Know More Enhanced: FBX asset renaming is now structurally compatible with Unreal. Speed up skin weights Quick Replace from version 3.22. Fixed: Erroneous bone orientation when the Game Base FBX is exported for Blender. Forum Report, Feedback Tracker Missing SkinGen message appears when trying to load custom textures onto outfits without the SkinGen Premium Plug-in installed. Feedback Tracker 1, Feedback Tracker 2 Application crashes when exiting SkinGen if the name of the cloth material conflicts with the name of the body. Micro-normal mask disappears after SkinGen data is deleted or when using Headshot. Feedback Tracker Import texture with SkinGen not working properly without internet connection. Feedback Tracker CC3 base does not disable the A-pose when using GoZ. Feedback Tracker Duplicating sliders causes the sliders to continuously re-cache. An accessory attached to a bone without resting the RTS alignment causes the accessory to distort. When rotation inheritance is disabled for a sub-node, changing its pivot point will cause the sub-node to change positions. Removing the high-heels from specific characters does not reset position of the feet. UV adjustments not taking effect for some props.
Character Creator 3 is a full character creation solution for designers to easily create, import and customize stylized or realistic looking character assets for use with iClone, Maya, Blender, Unreal Engine 4, Unity or any other 3D tools. It connects industry leading pipelines into one system for 3D character generation, animation, rendering, and interactive design.